v0.14.0 |
Set of operators and data structures used for post-processing. More...
#include <users_modules/basic_finite_elements/src/PostProcOnRefMesh.hpp>
Classes | |
struct | CommonData |
struct | CommonDataForVolume |
struct | OpGetFieldGradientValues |
operator to post-process (save gradients on refined post-processing mesh) field gradient More... | |
struct | OpGetFieldValues |
operator to post-process (save gradients on refined post-processing mesh) field gradient More... | |
Set of operators and data structures used for post-processing.
This set of functions works that for given problem a new MoAB instance is crated only used for post-processing. For each post-processed element in the problem an element entity in post-processing mesh is created. Post-processed elements do not share nodes and any others entities between them, such that discontinuities between element could be shown.
Post-processed entities could be represented by ho-elements, for example 10 node tetrahedrons. Moreover each element could be refined such that higher order polynomials could be well represented.
Definition at line 30 of file PostProcOnRefMesh.hpp.